↑ Stefan Köhler ( Juli ): CS:GO - Spieler landet spektakuläre Treffer, wird auf Map verewigt. Abgerufen am Juli Vorlage:Karten Bravo. Operation. Die CS:GO-Map Cache wird überarbeitet. Jetzt gibt es erste Bilder der Gameplay-Veränderungen. On this site you see an overview of all the competetive CS:GO ventplan.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache.
CS:GO: Cache fliegt überraschend aus dem Map PoolVertigo ersetzt Cache im aktiven Map Pool. Inhaltsverzeichnis. Vertigo für die neue Position angepasst; Weitere Neuerungen; Über Counter-. On this site you see an overview of all the competetive CS:GO ventplan.com you can read or Basic Infos Dust II · A picture of the cs go competetive map cache. Die überarbeitet Map Cache ist ab sofort im Steam Workshop verfügbar. Tuscan hätten wahrscheinlich 90 Prozent der Spieler gerne in csgo.
Csgo Cache Map Callouts Table VideoCALLOUTS: Cache
B Site B Site is the area that the bomb can be planted within on the B bombsite i. Spray This refers to the area behind the boxes at the back of B Site.
Rafters Rafters is the raised metal platform that Heaven leads on to. Tree Tree refers to the large tree located at the back of Hell.
Mid Mid refers to the "middle" section of the map and covers the land that joins Garage, Connector, and Highway. Also known as: Middle.
Also known as: Long A T Long. Also known as: Blue Door. Also known as: Boost Boxes. Also known as: Fence Close Right.
Also known as: Quad Stack. Also known as: Safe. Also known as: Yellow Fork Headshot. Also known as: Cat Upper A Heaven.
Also known as: Catwalk. Also known as: Car. Also known as: Connector Z. Also known as: Spool. Also known as: Roof. Also known as: Below Boost Boost Corner.
Also known as: Checkers Boxes. After this, they need to hurry to the Highway and to smoke grenade the Truck area and corner as well before trying to push into Site A.
Attackers spawn on the far right of Cache, opposite the Garage and towards the back of Mid. For Defenders, they spawn on the opposite side of the map in an enormous room that leads towards the CT Halls.
This area provides a lot of visual information for the Defending team. There is also a Connector into Mid to defend this area too. As the middle of the map, Mid is an area of high conflict since holding this area gives total control of the map.
If the Attackers hold this area, then Defenders need to go around the entire map to reach either Bombsites and likewise for the Attackers if the Defenders are holding it.
However, if the Defenders hold this area, then it blocks potential attack routes for the Terrorists as well, making their approach more limited.
Mid also has Vents leading into Checkers by Site B allowing for fast movement between the areas for the team that controls it. It also has a clear visible sight line to the Site A area.
This is key for Defenders to monitor the zones. This is an important connecting area and is a relatively wide hallway that the Attackers mostly use to enter Site A with.
Some fighting will take place here as the Defenders hold the Attacking team back and as the Attackers push forwards through the wide doorway.
As a result, there is usually a Defender at the Forklift in the corner as they can hear the approaching Attackers use throwables to block them off.
When Attackers come through the doorway and into Site A, they must be sure to check the Forklift area. While a throwable might not be needed for the Forklift corner, it will help reduce the damage taken by the team.
On the opposite side of the map to Site A, this zone is set in the back of a large room that has several access points.
Site B is close to the CT Spawn and is quick for them to reach while the Terrorists would need to move through several areas to reach it. Also, there are several methods to get close to the Site B room, also with hallways, vents and Rafters.
Nuke is a bomb defusal map that has existed in the series since Counter-Strike 1. Set in the United States, Nuke is a unique map due to it having two levels, or floors: upper, and lower.
This makes it particularly key to nail all of the callouts on the map. The complex nature and narrow entrance points to securing either of the bombsites work towards making this a CT-sided map, perhaps the most CT-sided map in common rotation.
Cache Callouts Cache is a bomb defusal demolition map that was introduced to Counter-Strike: Source 8 years ago, after having been designed and developed by Sal "Volcano" Garozzo.
Cobblestone Callouts Cobblestone is a bomb defusal map set in France that been existent in many iterations of Counter-Strike. Inferno Callouts Inferno is a bomb defusal map located in Italy that has been a classic to play on since its addition in the very earliest days of Counter-Strike.
Overpass Callouts Overpass is a bomb defusal map set in Germany, and one of the rare popular maps in CS:GO that was added to this version of the game only, rather than being carried over from older Counter-Strike versions.
Nuke Callouts Nuke is a bomb defusal map that has existed in the series since Counter-Strike 1. Please see the instructions page for reasons why this item might not work within Counter-Strike: Global Offensive.
This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins.